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- Path: dispatch.news.demon.net!demon!hchworth.demon.co.uk
- From: Paul Chan <paul>
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: New Press Release!
- Date: Thu, 14 Mar 1996 10:08:40 GMT
- Message-ID: <826798120.29646@hchworth.demon.co.uk>
- References: <550.6644T830T1117@gramercy.ios.com> <Do7JnL.IFq@cix.compulink.co.uk>
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- jralph@cix.compulink.co.uk ("Jolyon Ralph") wrote:
- >The only sensible way to enhance the Amiga display architecture at the
- >moment is for a dual gfx architecture system.
- >
- >Ie. Keep an AGA chipset on the motherboard as standard. That's fine for
- >all your genlocking applications, scala, video toaster support, etc. 100%
- >backwards compatibility.
- >
- >But for hires application usage, you'll need a second chipset (S3Trio,
- >for example) included on the motherboard. The combination will work
- >EXACTLY the same way that an A4000 fitted with a good ZorroIII video card
- >will, but costs should be reduced as the zorro glue circuitry isn't
- >required.
-
- Excellent idea. Something like a 1Mb equipped Cybervision (upgradeable to 4Mb)
- on the motherboard would go a long way to removing the immediate need for Zorro
- slots for most users. AT should do the same with an improved Paula
- replacement/DSP as well.
- >
- >It's not as good as a brand new chipset, but it will answer most peoples
- >needs for the new amiga (even the game and demo coders who will then have
- >chunky video modes as standard).
-
- Agreed.
-
- >
- >Almost all the major games development companies have given up on the
- >Amiga. Not because they can't sell titles for the Amiga any more (Worms
- >by Team 17 has proved that wrong), but because in game development it's
- >too expensive to develop for just one platform.
- >
- >In the old days you wrote a game that was written for
- >Amiga/PC/ST/Megadrive and possibly Nintendo. The power of the various
- >machines wasn't that far apart, so developing one game and porting across
- >platforms wasn't too hard.
- >
- >Nowdays games companies develop for PC/Playstation/Saturn, even Mac to a
- >lesser extent. They're developing with fast video cards, ultra-fast CPU
- >and multi-CD video-rich products in mind.
- >These products simply can't be done on a low end Amiga any more.
-
- Again, quite right. The AGA Amigas will probably never get commercial games
- converted because the power of the low end machines are now far below what can
- be achieved.
-
- >
- >The A1200 sold 250,000+ in the UK because it was the top games system. If
- >Amiga Tech want to have the same level of success again with the new
- >Amiga system they'll have to get the games developers back involved with
- >the Amiga. This new 68EC030 box won't do it (and to be fair to them, it
- >probably wouldn't even if they had a 50Mhz 68060 in it if it was still
- >crippled by the AGA hardware).
- >
- >Let's just hope they can do a CHEAP fast PPC low-end Amiga next year with
- >decent video hardware (and similar enough to PC video architecture to
- >make software porting sensible) and enough CPU power to cope with the
- >demands of modern entertainment software. Most modern games are written
- >primarily in C/C++, so porting to the new PowerAmiga shouldn't be a major
- >task.
-
- I don`t want to have to repeat an old thread, but the M2 would have been a good
- idea for a hardware base. Perhaps if AT started talking to 3DO they might have
- had some input into integrating Workbench as the OS for their forthcoming MX
- system (the successor to M2).
-
-